tianshou.env

class tianshou.env.BaseVectorEnv(env_fns: List[Callable[], gym.core.Env]], worker_fn: Callable[[Callable[], gym.core.Env]], tianshou.env.worker.base.EnvWorker], wait_num: Optional[int] = None, timeout: Optional[float] = None)[source]

Bases: gym.core.Env

Base class for vectorized environments wrapper.

Usage:

env_num = 8
envs = DummyVectorEnv([lambda: gym.make(task) for _ in range(env_num)])
assert len(envs) == env_num

It accepts a list of environment generators. In other words, an environment generator efn of a specific task means that efn() returns the environment of the given task, for example, gym.make(task).

All of the VectorEnv must inherit BaseVectorEnv. Here are some other usages:

envs.seed(2)  # which is equal to the next line
envs.seed([2, 3, 4, 5, 6, 7, 8, 9])  # set specific seed for each env
obs = envs.reset()  # reset all environments
obs = envs.reset([0, 5, 7])  # reset 3 specific environments
obs, rew, done, info = envs.step([1] * 8)  # step synchronously
envs.render()  # render all environments
envs.close()  # close all environments

Warning

If you use your own environment, please make sure the seed method is set up properly, e.g.,

def seed(self, seed):
    np.random.seed(seed)

Otherwise, the outputs of these envs may be the same with each other.

Parameters
  • env_fns – a list of callable envs, env_fns[i]() generates the ith env.

  • worker_fn – a callable worker, worker_fn(env_fns[i]) generates a worker which contains the i-th env.

  • wait_num (int) – use in asynchronous simulation if the time cost of env.step varies with time and synchronously waiting for all environments to finish a step is time-wasting. In that case, we can return when wait_num environments finish a step and keep on simulation in these environments. If None, asynchronous simulation is disabled; else, 1 <= wait_num <= env_num.

  • timeout (float) – use in asynchronous simulation same as above, in each vectorized step it only deal with those environments spending time within timeout seconds.

__len__() → int[source]

Return len(self), which is the number of environments.

close() → None[source]

Close all of the environments.

This function will be called only once (if not, it will be called during garbage collected). This way, close of all workers can be assured.

render(**kwargs: Any) → List[Any][source]

Render all of the environments.

reset(id: Optional[Union[int, List[int], numpy.ndarray]] = None) → numpy.ndarray[source]

Reset the state of some envs and return initial observations.

If id is None, reset the state of all the environments and return initial observations, otherwise reset the specific environments with the given id, either an int or a list.

seed(seed: Optional[Union[int, List[int]]] = None) → List[Optional[List[int]]][source]

Set the seed for all environments.

Accept None, an int (which will extend i to [i, i + 1, i + 2, ...]) or a list.

Returns

The list of seeds used in this env’s random number generators. The first value in the list should be the “main” seed, or the value which a reproducer pass to “seed”.

step(action: numpy.ndarray, id: Optional[Union[int, List[int], numpy.ndarray]] = None) → List[numpy.ndarray][source]

Run one timestep of some environments’ dynamics.

If id is None, run one timestep of all the environments’ dynamics; otherwise run one timestep for some environments with given id, either an int or a list. When the end of episode is reached, you are responsible for calling reset(id) to reset this environment’s state.

Accept a batch of action and return a tuple (batch_obs, batch_rew, batch_done, batch_info) in numpy format.

Parameters

action (numpy.ndarray) – a batch of action provided by the agent.

Returns

A tuple including four items:

  • obs a numpy.ndarray, the agent’s observation of current environments

  • rew a numpy.ndarray, the amount of rewards returned after previous actions

  • done a numpy.ndarray, whether these episodes have ended, in which case further step() calls will return undefined results

  • info a numpy.ndarray, contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)

For the async simulation:

Provide the given action to the environments. The action sequence should correspond to the id argument, and the id argument should be a subset of the env_id in the last returned info (initially they are env_ids of all the environments). If action is None, fetch unfinished step() calls instead.

class tianshou.env.DummyVectorEnv(env_fns: List[Callable[], gym.core.Env]], wait_num: Optional[int] = None, timeout: Optional[float] = None)[source]

Bases: tianshou.env.venvs.BaseVectorEnv

Dummy vectorized environment wrapper, implemented in for-loop.

See also

Please refer to BaseVectorEnv for more detailed explanation.

class tianshou.env.MultiAgentEnv[source]

Bases: abc.ABC, gym.core.Env

The interface for multi-agent environments.

Multi-agent environments must be wrapped as MultiAgentEnv. Here is the usage:

env = MultiAgentEnv(...)
# obs is a dict containing obs, agent_id, and mask
obs = env.reset()
action = policy(obs)
obs, rew, done, info = env.step(action)
env.close()

The available action’s mask is set to 1, otherwise it is set to 0. Further usage can be found at Multi-Agent Reinforcement Learning.

abstract reset() → dict[source]

Reset the state.

Return the initial state, first agent_id, and the initial action set, for example, {'obs': obs, 'agent_id': agent_id, 'mask': mask}.

abstract step(action: numpy.ndarray) → Tuple[Dict[str, Any], numpy.ndarray, numpy.ndarray, numpy.ndarray][source]

Run one timestep of the environment’s dynamics.

When the end of episode is reached, you are responsible for calling reset() to reset the environment’s state.

Accept action and return a tuple (obs, rew, done, info).

Parameters

action (numpy.ndarray) – action provided by a agent.

Returns

A tuple including four items:

  • obs a dict containing obs, agent_id, and mask, which means that it is the agent_id player’s turn to play with obs observation and mask.

  • rew a numpy.ndarray, the amount of rewards returned after previous actions. Depending on the specific environment, this can be either a scalar reward for current agent or a vector reward for all the agents.

  • done a numpy.ndarray, whether the episode has ended, in which case further step() calls will return undefined results

  • info a numpy.ndarray, contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)

class tianshou.env.RayVectorEnv(env_fns: List[Callable[], gym.core.Env]], wait_num: Optional[int] = None, timeout: Optional[float] = None)[source]

Bases: tianshou.env.venvs.BaseVectorEnv

Vectorized environment wrapper based on ray.

This is a choice to run distributed environments in a cluster.

See also

Please refer to BaseVectorEnv for more detailed explanation.

class tianshou.env.ShmemVectorEnv(env_fns: List[Callable[], gym.core.Env]], wait_num: Optional[int] = None, timeout: Optional[float] = None)[source]

Bases: tianshou.env.venvs.BaseVectorEnv

Optimized SubprocVectorEnv with shared buffers to exchange observations.

ShmemVectorEnv has exactly the same API as SubprocVectorEnv.

See also

Please refer to SubprocVectorEnv for more detailed explanation.

class tianshou.env.SubprocVectorEnv(env_fns: List[Callable[], gym.core.Env]], wait_num: Optional[int] = None, timeout: Optional[float] = None)[source]

Bases: tianshou.env.venvs.BaseVectorEnv

Vectorized environment wrapper based on subprocess.

See also

Please refer to BaseVectorEnv for more detailed explanation.

class tianshou.env.worker.DummyEnvWorker(env_fn: Callable[], gym.core.Env])[source]

Bases: tianshou.env.worker.base.EnvWorker

Dummy worker used in sequential vector environments.

close_env() → None[source]
render(**kwargs: Any) → Any[source]

Render the environment.

reset() → Any[source]
seed(seed: Optional[int] = None) → Optional[List[int]][source]
send_action(action: numpy.ndarray) → None[source]
static wait(workers: List[DummyEnvWorker], wait_num: int, timeout: Optional[float] = None) → List[tianshou.env.worker.dummy.DummyEnvWorker][source]

Given a list of workers, return those ready ones.

class tianshou.env.worker.EnvWorker(env_fn: Callable[], gym.core.Env])[source]

Bases: abc.ABC

An abstract worker for an environment.

close() → None[source]
abstract close_env() → None[source]
get_result() → Tuple[numpy.ndarray, numpy.ndarray, numpy.ndarray, numpy.ndarray][source]
abstract render(**kwargs: Any) → Any[source]

Render the environment.

abstract reset() → Any[source]
abstract seed(seed: Optional[int] = None) → Optional[List[int]][source]
abstract send_action(action: numpy.ndarray) → None[source]
step(action: numpy.ndarray) → Tuple[numpy.ndarray, numpy.ndarray, numpy.ndarray, numpy.ndarray][source]

Perform one timestep of the environment’s dynamic.

“send_action” and “get_result” are coupled in sync simulation, so typically users only call “step” function. But they can be called separately in async simulation, i.e. someone calls “send_action” first, and calls “get_result” later.

static wait(workers: List[EnvWorker], wait_num: int, timeout: Optional[float] = None) → List[tianshou.env.worker.base.EnvWorker][source]

Given a list of workers, return those ready ones.

class tianshou.env.worker.RayEnvWorker(env_fn: Callable[], gym.core.Env])[source]

Bases: tianshou.env.worker.base.EnvWorker

Ray worker used in RayVectorEnv.

close_env() → None[source]
get_result() → Tuple[numpy.ndarray, numpy.ndarray, numpy.ndarray, numpy.ndarray][source]
render(**kwargs: Any) → Any[source]

Render the environment.

reset() → Any[source]
seed(seed: Optional[int] = None) → Optional[List[int]][source]
send_action(action: numpy.ndarray) → None[source]
static wait(workers: List[RayEnvWorker], wait_num: int, timeout: Optional[float] = None) → List[tianshou.env.worker.ray.RayEnvWorker][source]

Given a list of workers, return those ready ones.

class tianshou.env.worker.SubprocEnvWorker(env_fn: Callable[], gym.core.Env], share_memory: bool = False)[source]

Bases: tianshou.env.worker.base.EnvWorker

Subprocess worker used in SubprocVectorEnv and ShmemVectorEnv.

close_env() → None[source]
get_result() → Tuple[numpy.ndarray, numpy.ndarray, numpy.ndarray, numpy.ndarray][source]
render(**kwargs: Any) → Any[source]

Render the environment.

reset() → Any[source]
seed(seed: Optional[int] = None) → Optional[List[int]][source]
send_action(action: numpy.ndarray) → None[source]
static wait(workers: List[SubprocEnvWorker], wait_num: int, timeout: Optional[float] = None) → List[tianshou.env.worker.subproc.SubprocEnvWorker][source]

Given a list of workers, return those ready ones.